Point2Play-1.2.1

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Point2Play 1.2.1 Release Notes

February 17, 2004


Welcome to TransGaming Point2Play 1.3.2, which is the latest version of our official graphical frontend for Cedega.

Please refer to the Point2Play HowTo Guide (dead link), available in the Downloads section of the TransGaming website , and also from the help menu with Point2Play itself, for detailed usage instructions.

If you require assistance, please feel free to make a post to the Point2Play forum.

If you wish to have your post answered by a TransGaming staff member make a support request. (Make sure you are logged in and click on "Make a Support Request")

TransGaming depends on volunteers like you to make Point2Play available in a number of different languages. Please check out this link for details: http://www.transgaming.org/i18n


New in this release

  • Point2Play has been translated into two new languages, Danish (thanks to Frederik Dannemare) and Dutch (thanks to Yuri van Oers), in addition to updated German and Portuguese translations. Thanks a lot to our volunteer translators!
    We are looking for volunteers to finish off our partial translations for Polish and Spanish as well as to provide translations to other languages.
    If you'd like to provide a new translation, or provide a correction to one, please follow the translation howto instructions.
  • New joystick configuration option - you can now configure joystick for use with games via Point2Play. You can configure your joysticks for use across all games as well as override the configuration on a game by game basis. Other new configuration options that are available include configuring VRAM and AGP Memory, activating better fonts support and specifying a webbrowser to use for games that start a webbrowser.
  • Provided simple method to download and integrate the Microsoft Core Fonts for use with WineX Versions 3.3 and later. This improves the appearance of text in installers and some games such as Steam.
  • Tooltips are now available in the LARGE packages (we are now packaging the latest versions of Point2Play's dependent libraries)
  • Made the --run option easier to use and fixed a bug that happened sporadically with games that had spaces in the name
  • Scrollbars now appear in the WineX version listboxes if you have a lot of WineX versions installed.
  • Newer WineX versions will no longer overwrite any custom config settings you have with a particular game.

How To Install Point2Play

Point2Play is available in a variety of pre-built binary packages designed to suit most Linux distributions.

First select the package that is right for you:

rpm - RedHat Package Management (RedHat Linux, Mandrake Linux, SuSE Linux, etc)

To install the Point2Play rpm package, open a console/terminal window and execute the following command as 'root':

# rpm  -ivh  Point2Play-[version].rpm


deb - Debian Package (Debian GNU/Linux, Corel/Xandros Linux, Lindows,etc)

To install the Point2Play deb package, open a console/terminal window and execute the following command as 'root':

# dpkg  -i  Point2Play_[version].deb


tgz - Tar GZipped Package (Slackware Linux, GenToo, etc.)

To install the Point2play tgz package, open a console/terminal window and execute the following commands as 'root':

# cd /
# tar -xvzf  Point2Play-[version].tgz

(The tgz was generated using the alien utility)

Known Issues

  • Distributions such as SuSE 8.2 and Debian Unstable use a version of pthreads which only allows for a 2 megabyte per thread stack size. Most games do not require more than 2 megabytes per thread, however some games such as Metal of Honor: Allied Assault do require more than 2 megabytes and will not work. If you use any release of Cedega or a release of WineX more recent than 3.2 then you can play without pthreads and not face this limitation ; however, WineX versions 3.0 and 3.1 DO require pthreads and will suffer from the limitation described.

    You can see if your distribution has this issue by running the "Test if POSIX Threads (pthreads) Are Required" test in the "System Tests" tab in Point2Play.
  • Renaming a Program Group may affect game functionality as there is a slight chance that renaming a program group could affect the functionality of the games contained in it, especially regarding registry entries with UNIX paths rather than Windows paths.


Copyright © 2002-2004, TransGaming Technologies Inc. Redistribution is permitted for non-commercial use only.

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